Inventory 4.0
A modern inventory system with responsive item management, integrated shops, flexible storage, character equipment and extensive server APIs.

Links
Features
Inventory interaction
Integrated shops
Purchase registered items directly through shops built into the inventory system.
Fast drag and drop
Move items smoothly between slots, storage containers and other open inventories.
Action slots
Assign items to shortcut slots one through five for quick use during gameplay.
Tooltips and organization
Add notes, rename items and use detailed tooltips to keep important belongings organized.
Customizable interface
Adjust colors and other visual settings to match the player's preferences or your server style.
Shareable settings
Export a preferred interface setup and share it with other players.
Equipment and player interaction
Character model integration
Reflect equipped clothing and supported items directly on the active character model.
Clothing management
Equip, remove and switch clothing variations through a familiar dp-clothing-style workflow.
Weapon attachments
Install and manage supported weapon attachments as part of the inventory experience.
Player frisking
Inspect a target player and interact with the items in their inventory.
Storage and item framework
World item drops
Place items in the world using a different object model configured for each item.
Temporary and permanent stashes
Create persistent storage or temporary stashes that disappear without saving their contents to SQL.
External inventories
Connect vehicle trunks, gloveboxes, faction safes, group storage and other inventory types.
Flexible item registration
Define custom items and connect the behavior required by your other server resources.
Item metadata
Store durability and other custom attributes on individual item instances.