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Resource overview

Animal Farm

A configurable animal-farming property with an instanced barn, progression systems and purpose-built props.

Animal Farm interior
Setup overview

Integration notes

TypeScript codebase

Compile the server and client code before starting the resource.

Framework bridge

Supported framework functions are handled through Aquiver Module.

Economy balancing

A global multiplier is available to adapt prices to your server economy.

Performance

Client entities load when a player enters a farm; render intervals remain configurable.

Features

Environment

Instanced farm world

Custom barn interior

A purpose-built shell with instancing for its players, objects, particles and peds.

Purpose-built props

Includes paddocks, a composter, feeders, drinkers, rabbit cages, stateful buckets and adapted tools.

Interaction systems

Custom attachments and raycast interactions support farm objects and animals.

Progression

Animal management

Animal purchasing

Purchase chickens, cows and pigs for different production activities.

Animal products

Chickens generate eggs, cows provide milk and pigs provide meat.

Upgrades and balancing

Progression and production calculations can be adjusted through configuration.

Images