Animal Farm
A configurable animal-farming property with an instanced barn, progression systems and purpose-built props.

Integration notes
TypeScript codebase
Compile the server and client code before starting the resource.
Framework bridge
Supported framework functions are handled through Aquiver Module.
Economy balancing
A global multiplier is available to adapt prices to your server economy.
Performance
Client entities load when a player enters a farm; render intervals remain configurable.
Links
Features
Instanced farm world
Custom barn interior
A purpose-built shell with instancing for its players, objects, particles and peds.
Purpose-built props
Includes paddocks, a composter, feeders, drinkers, rabbit cages, stateful buckets and adapted tools.
Interaction systems
Custom attachments and raycast interactions support farm objects and animals.
Animal management
Animal purchasing
Purchase chickens, cows and pigs for different production activities.
Animal products
Chickens generate eggs, cows provide milk and pigs provide meat.
Upgrades and balancing
Progression and production calculations can be adjusted through configuration.